Kids on Brooms – Key Features and Guideline to Play the Game

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Kids on Brooms is a collaborative role-playing game about attending a magical school as a witch or wizard. The game allows players to create their own unique school, face fantastical beasts, search for secrets, and engage in magical activities like wielding wands, riding brooms, brewing potions, and casting spells. The game is designed for 2-6 players aged 12 and up, with a 100-page full-color softcover book available from Renegade Game Studios. Customers praise the game’s quality, ease of use, creativity, and potential for fun experiences. 

Key Features of Kids on Brooms

  • Rules-light, narrative-first gameplay using the Kids on Bikes framework, suitable for new players and veterans alike.
  • Character creation where players choose a character type, assign dice to stats, and design their wands.
  • World-building during session 0 where the GM and players collaboratively create the school, headmaster, and magical pastimes.
  • Opportunities for high-jinx and adventure as students at a magical school.

Kind of Magical Adventures Kids can Experience in the Game

The game encourages collaborative world-building, so the specific adventures depend on the magical school created by the Game Master and players. But in general, Kids on Brooms allows young wizards and witches to engage in all the classic magical school tropes – from dueling dark forces to goofing off in the library. The rules-light system makes it easy to improvise exciting stories filled with wonder and mischief. In Kids on Brooms, kids attending a magical school can experience all sorts of exciting adventures and hijinks:

  • Facing down fantastical beasts that lurk on the school grounds or in the surrounding forest.
  • Searching for secrets hidden in the school, like the entrance to the banned books section.
  • Wielding wands to cast powerful spells in combat or to solve magical puzzles.
  • Riding flying brooms for transportation and spell-casting bonuses.
  • Brewing potions with mysterious effects.
  • Dealing with strict professors who enforce the rules.
  • Uncovering incredible secrets about the school and its inhabitants.
  • Attending magical classes to learn new skills.
  • Participating in weird magic pastimes unique to the school.

Age Group to Play Kids on Brooms

Kids on Brooms is most suitable for players aged 12 and up. This age recommendation comes from the game’s design, which is intended to accommodate the narrative complexity and collaborative storytelling elements that may be more engaging for older children and teens. Some sources also suggest it can be played by younger kids, starting from around 8 years old, but the primary target audience is adolescents and young adults. 

Kind of Scenarios Which can Players Create in Kids on Brooms

The specific scenarios depend on the unique magical school created collaboratively by the Game Master and players during session 0. But in general, Kids on Brooms allows young witches and wizards to engage in all the classic magical school tropes – from battling dark forces to goofing off in the library. The rules-light system makes it easy to improvise exciting stories filled with wonder and mischief.

In Kids on Brooms, players can create all sorts of exciting magical scenarios and adventures at their collaborative school for witches and wizards:

  • Facing Fantastical Beasts

Players can encounter mythical creatures lurking on the school grounds or in the surrounding forest, like unicorns, griffins, or even dragons. Dealing with these fantastical beasts could involve combat, negotiation, or finding a creative solution using magic.

  • Uncovering School Secrets

The school is filled with mysteries to uncover, from hidden passages and secret rooms to the entrance to the banned books section. Players may need to solve puzzles, brew potent potions, or cast spells to reveal the incredible secrets their school holds.

  • Attending Magical Classes

Students can attend classes to learn new spells, potion brewing techniques, or magical theory. Scenarios could involve getting in trouble for misbehaving, competing against rival students, or discovering a new hidden talent.

  • Riding Brooms and Casting Spells

A key part of the experience is wielding wands to cast powerful magic, riding flying brooms for transportation and spell-casting bonuses, and brewing potions with mysterious effects. Scenarios could revolve around broom races, potion-making competitions, or magical duels.

  • Dealing with Strict Professors

Strict professors enforce the rules at the school, so players may face consequences for breaking curfew, skipping class, or getting caught sneaking around after hours. Scenarios could involve trying to sweet-talk a professor, pulling off a prank, or learning a valuable lesson about responsibility.

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